Unleash the Ground Pounders: Dominating Max Town Hall 13 with 3-Star Ground Attacks



Town Hall 13 in Clash of Clans is a beast. With the formidable Giga Inferno, the defensive Scattershots, and new hero levels, 3-starring a maxed TH13 base requires precision, power, and a deep understanding of advanced ground attack strategies. Gone are the days of simple spam attacks; here, every troop placement, every spell drop, and every hero ability timing can make or break your raid.

But fear not, aspiring Chief! Achieving consistent 3-stars on max TH13s with ground armies is not just possible, it's incredibly satisfying. This guide will delve into the best strong ground attack strategies, offering tips and breakdowns to help you dismantle even the most intimidating defenses.

The TH13 Landscape: What Makes It Tough?

Before we dive into armies, let's understand the challenges at TH13:

  1. Giga Inferno: The core defense of the TH. It deals heavy damage, slows troops, and upon destruction, unleashes a devastating poison bomb that severely weakens troops and heroes in its radius. It demands careful planning for its demise.

  2. Scattershots: These splash damage defenses are brutal, targeting clumps of troops and quickly melting them. They're a primary target for any ground army.

  3. Royal Champion: Your fourth hero adds significant defensive power, especially against single-target threats and when her ability activates.

  4. Eagle Artillery: Continues to be a threat, requiring troops to trigger it early and disable it quickly.

  5. Monolith: A single-target defense that deals increasing damage over time, particularly dangerous for high-HP troops like Golems or Pekkas.

  6. Seeking Air Mines & Air Bombs: Even ground attacks need to consider air traps if deploying healers or a Grand Warden on air mode.

Core Principles for TH13 Ground Attacks:

  • Pathing is King: Ground armies rely heavily on predictable troop movement. Identify how your tanks will funnel and where your damage dealers will follow.

  • Funneling is Non-Negotiable: You must create a clear path for your main army to go where you want it to go, usually into the core to take out the Giga Inferno, Scattershots, and Eagle.

  • Hero Value: Your heroes (Barbarian King, Archer Queen, Grand Warden, Royal Champion) are your most powerful units. Maximize their impact, especially the Grand Warden's Eternal Tome for push-throughs.

  • Spell Synergy: Spells are crucial for clearing defenses, healing troops, and creating pathways. Learn what spell combos work best with your chosen army.

  • Clan Castle Management: Bring powerful CC troops (e.g., Super Minions, Super Wizards, Headhunters) and spells (Poison, Freeze, Rage, Skelly Spell) to support your main push.


Top Tier TH13 Ground Attack Strategies:

Let's explore some of the most potent ground strategies for 3-starring max TH13 bases.

1. Hybrid Attack (Miners & Hogs)

The Hybrid is a staple for a reason. It's versatile, powerful, and, with good execution, incredibly consistent.

  • Army Composition (Approx.):

    • Main Troops: 15-20 Hogs, 15-20 Miners

    • Funneling: 2-3 Balloons, 5-8 Wizards, 2-3 Baby Dragons, or 4-6 Wall Breakers/Super Wall Breakers

    • Heroes: All 4

    • Clan Castle: Stone Slammer (with Balloons/Super Minions) or Wall Wrecker (with Pekka/Yeti)

    • Spells: 3-4 Heal, 1-2 Rage, 1-2 Freeze, 1 Poison, possibly 1 Jump or a few Skelly Spells.

  • Strategy Breakdown:

    1. Queen Walk/Charge: Start with an Archer Queen Walk/Charge (AQ + 4-5 Healers) to clear one side of the base, ideally taking out the Eagle Artillery, a Scattershot, or the enemy Royal Champion. Use a Rage spell on the Queen if she takes heavy damage.

    2. King Funnel: Use the Barbarian King and a few Wizards/Baby Dragons on the opposite flank to create the other side of your funnel.

    3. Main Push: Once the funnel is set, deploy your Grand Warden, Hogs, and Miners into the core, aiming towards the Giga Inferno/Town Hall. Deploy your Clan Castle siege machine here too, ideally using a Jump spell if needed.

    4. Grand Warden Ability: Pop the Grand Warden's Eternal Tome just as your troops enter heavy splash damage (e.g., Giga Inferno, Scattershots, Wizard Towers) or are about to trigger the Giga Inferno explosion. This protects them from massive damage.

    5. Heal & Freeze: Use Heal spells to keep Hogs and Miners alive in high-damage areas. Freeze Scattershots, multi-target Infernos, or the Monolith to buy precious time. Use Poison for enemy CC troops.

    6. Royal Champion: Deploy the Royal Champion once the main army has cleared a path, using her to snipe key defenses or support the backend.

  • Key Focus: Perfect funneling for the Queen and main army, precise Grand Warden ability timing, and strategic Heal/Freeze placement.


2. Yeti Smash (Yetis, Bowlers, Witches)

Yeti Smash leverages the incredible tankiness of Yetis and the splash damage of Bowlers and Witches for a powerful, wide push.

  • Army Composition (Approx.):

    • Main Troops: 4-6 Yetis, 8-10 Bowlers, 2-4 Witches

    • Funneling: 2-3 Baby Dragons or 5-8 Wizards

    • Heroes: All 4

    • Clan Castle: Wall Wrecker (with Yetis/Pekka) or Stone Slammer (with Balloons/Super Minions)

    • Spells: 2-3 Rage, 2-3 Jump, 1-2 Freeze, 1 Poison, 1-2 Heal (optional, depending on base)

  • Strategy Breakdown:

    1. Funneling: Use Baby Dragons or Wizards on the flanks to create a wide funnel, preventing your main army from walking around the base.

    2. Main Push: Deploy your Yetis first to tank, followed by Bowlers and Witches behind them. The Grand Warden goes with this main force.

    3. Wall Wrecker Deployment: Send the Wall Wrecker into the core, aiming for the Town Hall or key compartments.

    4. Rage & Jump: Rage your troops as they engage high-HP defenses or the enemy CC. Use Jump spells to open up compartments and guide your army towards the core, especially towards Scattershots and the Giga Inferno.

    5. Grand Warden Ability: As your troops approach the Giga Inferno or heavy splash damage, use the Eternal Tome to protect them.

    6. Hero Integration: Deploy the Barbarian King with the main push. Use the Archer Queen to clean up a flank or to support the core, and the Royal Champion for targeted defense removal on the backend.

    7. Freeze: Use Freeze on multi-target Infernos, Scattershots, or the Monolith to keep your tanks alive longer.

  • Key Focus: Creating a wide entry point, effective use of Jump spells for pathing, and maximizing the splash damage of Bowlers and Yetimites.

3. Super Bowler Smash

Similar to Yeti Smash, but with Super Bowlers as the main damage dealers. Their bouncing boulders are excellent for clearing compact bases.

  • Army Composition (Approx.):

    • Main Troops: 5-7 Yetis/Ice Golems (as tanks), 10-14 Super Bowlers, 1-2 Witches

    • Funneling: 2-3 Baby Dragons, 5-8 Wizards

    • Heroes: All 4

    • Clan Castle: Wall Wrecker (with Yetis/Pekka) or Battle Blimp (with Super Wizards/Sneaky Goblins + Rage/Invisibility for TH snipe)

    • Spells: 3-4 Rage, 2-3 Jump, 1-2 Freeze, 1 Poison.

  • Strategy Breakdown:

    1. Funneling: Critical for Super Bowlers. Create a wide, deep funnel with Baby Dragons/Wizards so your Bowlers don't stray.

    2. Tank & Super Bowlers: Deploy your tanks (Yetis/Ice Golems) followed closely by your Super Bowlers and Grand Warden.

    3. Wall Wrecker/Blimp: Send the Wall Wrecker with your main push. Alternatively, a Battle Blimp can be used to snipe the Town Hall early if it's accessible.

    4. Rage & Jump: Rage the Super Bowlers as they engage defenses. Use Jump spells to open up pathing into critical compartments.

    5. Grand Warden Ability: Timing is paramount. Protect your Super Bowlers from the Giga Inferno poison and Scattershot damage.

    6. Hero Support: The Barbarian King and Archer Queen support the flanks or core push. Royal Champion can target key backend defenses.

  • Key Focus: Precise funneling, maximizing Super Bowler chain bounces, and coordinated hero abilities.

General Execution Tips for Max TH13:

  • Scout Thoroughly: Always spend the full 30 seconds. Identify:

    • Town Hall location and potential Giga Inferno triggers.

    • Scattershot locations.

    • Air Sweeper direction (if using Healers/Blimp).

    • Clan Castle placement (is it lurable easily?).

    • Monolith and multi-target Infernos.

    • Potential trap locations (look for 2x2 gaps for Giant Bombs, 3x3 for Tornado Traps).

  • Practice, Practice, Practice: Use friendly challenges or even unranked multiplayer battles to refine your technique.

  • Don't Be Afraid to Fail: Each failed attack is a learning opportunity. Analyze replays.

  • Watch Pro Players: YouTube channels like CarbonFin Gaming, Gaku Gaming, or Judo Sloth offer incredible insights into high-level attacks.

Conclusion: Conquer the Max TH13

Three-starring a max Town Hall 13 base with ground attacks is a testament to skill and strategic depth. It demands patience, meticulous planning, and flawless execution. By understanding the unique challenges of TH13, mastering funneling, optimizing hero abilities, and perfectly timing your spells, you'll transform from an average attacker into a true ground-pounding champion. Grab your Yetis, Miners, Hogs, and Bowlers, Chief – it's time to show those maxed TH13s who's boss!

                         Thanks for Reading.!

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